Apr 06, 2006, 09:52 PM // 21:52
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#21
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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E/W would be fine in PvE but not PvP.I tried this build out in PvP and got no where and died lots.
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Apr 06, 2006, 10:02 PM // 22:02
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#22
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Ascalonian Squire
Join Date: Oct 2005
Guild: Blast Radius
Profession: E/W
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I pvp with E/W.....
"Shields up!" is amazing for Anti-Ranger...Granted it is more effective in HA against Ranger spike Teams it is still effecttive against anti-intrupts and +armor against Peircing Damage...(Especially when part of a Small GvG rushing Team...you can use it on you and warrior and evade damage or reduce it)
Deflect Arrows works as well but I don't like the conditionary effect on it...Also started trying out Balanced Stance to not fall against Hammer Warriors/Shock Warriors/Air Intrupters (haha surge and T-Clap!)
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Apr 07, 2006, 03:53 PM // 15:53
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#23
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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No one class combination is useless, but x/w is the worst ones...
Dont say me i have a goodly build x/w, because you have "one", good build...
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Apr 07, 2006, 03:55 PM // 15:55
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#24
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by Tarkin
No one class combination is useless, but x/w is the worst ones...
Dont say me i have a goodly build x/w, because you have "one", good build...
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X/W hmn...ability to use a shield, warrior stances, and buffs. I dont see how thats so bad?
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Apr 07, 2006, 04:07 PM // 16:07
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#25
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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Quote:
Originally Posted by lyra_song
X/W hmn...ability to use a shield, warrior stances, and buffs. I dont see how thats so bad?
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I kwon...
W/X you can have 5 very good class combinations... You can make 10?<>30? good builds?
but
X/W you will have less good class combinations... 4? <>10? good builds?
Because this i say X/W is the worst... not because you can't make good builds with X/W...
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Apr 07, 2006, 04:09 PM // 16:09
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#26
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Krytan Explorer
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All classes have at least one useful non-attribute skill for an otherwise pure primary whatever.
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Apr 07, 2006, 06:53 PM // 18:53
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#27
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Lion's Arch Merchant
Join Date: May 2005
Location: Canukistan
Guild: The Eyes of Ashtabula [Eyes]
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I went with a Me/Wa after seeing the Illusionary Warrior build. Needless to say it takes awhile to get to... Oi. Still, I've managed to spec into a pretty good build that I enjoy in teams and with meat... erm, henchies.
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Apr 07, 2006, 07:10 PM // 19:10
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#28
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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It just depends on the build, really.
For example, there are many W/N warriors, but W/N as a MM doesn't work. Neither does W/E as a nuker, for the same reason.
EDIT: Not picking on W/N! Just saying there are 'less than optimal' combinations for certain builds.
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Apr 07, 2006, 07:21 PM // 19:21
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#29
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Wilds Pathfinder
Join Date: Sep 2005
Guild: [cola]
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no. moreletters
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Apr 07, 2006, 07:47 PM // 19:47
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#30
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Desert Nomad
Join Date: Apr 2006
Profession: W/
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Quote:
For example, the only popular W/N skill is plague touch, but there are enough W/Ns just because of that one skill. They don't even spend any attributes on their secondary, just toss plague touch on their bar.
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I hear that, I do the same thing with Chaos Storm and no points in Dom. Nothing beats it when you're surrounded and taking a whooping.
Any combo of Mesmer and Warrior is made of pure awesomeness:
1. Sever Artery
2. Gash
3. Watch Yourself!
4. Power Strike
5. Physical Resistance
6. Mantra of (Relevant Element)
7. Chaos Storm (no points in domination magic though)
8. Ether Feast
Hit either #5 or #6 when you're approaching mobs, build some adrenaline, then it's #1, #2, #3, #4 in quick succession to take down anything but the most powerful enemies. If you get low on hp, hit #7, as soon as they run, #8 to heal.
I was having a lot of trouble with a build that could withstand the various degens in Talus like Conjure Phantasm and Bleeding, and this one handles VERY nicely. the only thing that's a problem is the ice imps and ice seige golemns because of their crippling, but they're easy enough to avoid. And, of course, if I get down toward Port Sledge the first two skills are useless against the shadows :\
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Apr 07, 2006, 08:20 PM // 20:20
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#31
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Krytan Explorer
Join Date: Jun 2005
Profession: R/
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Try this if you are bored:
E/R
- Choose your favorite Conjure spell: Lightning, Fire or Water lvl 16
- Tiger's Fury 9s
And just wack your way with your staff for fun. You shoot quite fast but if you fight against a Ranger or Warrior, you are going to scratch their backs.
- You can choose your utility skills like water hexes or go for Mind Burn, fire.
Now, that's pretty useless except when a spell shutdown Mesmer thought you were going to cast a spell, OOPS WRONG! Tiger Fury FTW!!!
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Apr 08, 2006, 03:09 AM // 03:09
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#32
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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I think Tarkin has a point. There are some combos which have fewer good builds because there are real restrictions on what you can do. However taking it in context of the game, the primary profession basically determines what you do.
A warrior deals with the melee, a caster casts. It would be pointless to have a warrior casting. Nonetheless, in the arena there are some combinations which do not focus on the primary profession. Take the mesmer for instance, you can have a FC resmer, order, spiker, minion master, and more. These builds you would not nomally use anywhere else in the game.
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Apr 08, 2006, 03:20 AM // 03:20
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#33
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Frost Gate Guardian
Join Date: Dec 2005
Guild: sins will never vanish [NoiR]
Profession: Mo/Me
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Quote:
Originally Posted by Esprit
W/E = Gale Warriors. A build that is still used in PvP, maybe not as much as before the skill updates.
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actually ull see a tn of warrior eles in pvp now but there now shock warriors. they use sprint and shock to get there opponents its kinda like gale except it does damage costs less energy and it requires you to touch them. a minor drawback but very affective.
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Apr 08, 2006, 03:41 AM // 03:41
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#34
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Forge Runner
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I believe Mo/R win the crown.
They just have the fewest option to be effective.
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Apr 08, 2006, 06:03 AM // 06:03
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#35
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Krytan Explorer
Join Date: May 2005
Guild: The Zaishen Force
Profession: Me/E
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Seeing as how you can be successful even using few or no skills from a secondary class, it isn't necessarily a big deal.
Now on the other hand, if you use a secondary that doesn't go well with the primary (E/W comes to mind), your options are very LIMITED (as in there are a ton of secondary skills that you will NEVER use as an elementalist), but there are always a few ways to set up your skills so that you will be competent enough.
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Apr 08, 2006, 07:15 AM // 07:15
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#37
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Forge Runner
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There are combinations that are clearly suboptimal before Ascension. But I think everything has uses in PvE in some kind of build or other.
E.g.:
/W is useful in any solo build against grawl, just for Balanced Stance.
/N has Plague Touch
/Mo has Mend Ailment and much else
/R has Serpent's Quickness to accelerate skill recharge
W/E and R/E have the Conjure (element) spells
N/E and Me/E have Glyph of Lesser Energy
E/Me, N/Me, and Mo/Me each are popular combos
W/Me has IW
R/Me has extremist interrupting builds, Fragility spikes, and Mantra of Recall
Right there I've covered them all
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Apr 08, 2006, 11:25 AM // 11:25
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#38
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Italy
Guild: Dark Evil Angels [DEA]
Profession: W/
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Quote:
Originally Posted by Iskrah
Me/R may be the best Mind Wrack possible.
Serpent's Quickness can add a lot of waves of E-Surge over the course of a game...
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exact
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Apr 08, 2006, 12:34 PM // 12:34
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#39
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Krytan Explorer
Join Date: Aug 2005
Guild: Organised Spam
Profession: W/
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W/Me is better with mantras and shields that give bonusses while in stance because most mantras can last up to 70 seconds, and not so good with IW. You will always do less dmg than a Me/W built for IW and you just don't have energy pool to keep it up.
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